Game Projects
I like to make games in my free time! This page has a list of finished and current projects I'm working on.
Untitled Idle Game
Type: Personal
Genre: Idle Tycoon + Dating Simulator
Date: Spring 2023 to present
Engine: Godot 4
Status: In development
This is a solo-developed personal project inspired by the Roblox game, Miner's Haven. It's a 2D game where you design a factory where little widgets go through machines and get upgraded. It's also a dating simulator; using certain machines to upgrade your materials will increase your affection with three different characters.
At present, the primary gameplay loop is nearly done; there's even a rudimentary crafting system. Unfortunately, I need to both balance the game and create the assets.
Zombee
Type: Game jam submission
Genre: Sidescrolling Shooter
Date: Spring 2023
Engine: Godot 4
Status: Finished
Submitted to EGD x SGDA Spring Game Jam 2023. Game Jam themes (we used all of them but didn't have to): Legends Never Die, It Spreads, Bees, The End is Nigh
You are the Zombee - a bee infected by a zombifying parasite. Destroy the hive and kill the queen. But your host is slowly dying; you'll need to weaken and infect a new host. But be careful! You can only sting once, and if your prospective host resists you, you'll die!
I programmed the randomized procedural generation and I designed the rooms and encounters. I also implemented the parallax background and the zombify+possess mechanic, as well as made the music.
No Leg Up
Type: Game Development Club semester project
Genre: Precision Platform
Date: Spring 2023
Engine: Godot 4
Status: Finished
Platformer games always have their main characters running around. You know, using their legs. But what if we made a platformer where the player didn't have legs?
No Leg Up is a platformer where you control gravity instead of moving your player character. You can only change gravity every so often before needing to land.
I programmed quite a few of the interactable objects, like the spikes, springs, cannons, and ropes. I also made the music.
The Eternally Damned
Type: Personal
Genre: Metroidvania
Date: 2022 (honestly i forgor)
Engine: Godot 3
Status: Development hell
A Metroidvania about vampires, demons, and discovering what you are. Play as a tag-team pair who can swap back and forth to use different skills.
A personal project being done with a friend of mine. I'm doing the programming + music and they're doing the art.
Right now, it's actually somewhat close to a demoable state. A lot of abilities have been implemented, room loading is done dynamically, and there is a functional Hollow Knight-like savegame system using plaintext data serialization.
...except none of the assets happen to exist... and, of course, I would also have to do level design... and I needed to implement more enemy types...
Tech It!
Type: Game Development Club semester project
Genre: Arcade
Date: Spring 2022
Engine: Godot 3
Status: Finished
A simple game where you try to block projectiles. Timing perfectly will conserve your shield energy.
I only worked on the music.
Diode
Type: Game Development Club semester project
Genre: Platformer
Date: Spring 2022
Engine: Godot 3
Status: Finished..?
A Mario vs. Donkey Kong-like platformer featuring a little robot.
I only worked on the music. It's really good, though, especially considering the game's scope...
The Box
Type: Game jam submission
Genre: Platformer/Horror
Date: October 2021
Engine: Godot 3
Status: Finished
Submitted to the CPP gamedev club Halloween Horror Jam. Theme: Gift
A horror platformer where you must deliver a mysterious box while being hounded by creatures from the dark.
I programmed the player movement, box mechanics, and spider-robot enemy.
This game is... very jank and plays very interestingly, in no small part thanks to my code contributions. It has a special place in my heart as my first game jam game, though.
United We Stand
Type: Game Development Club semester project
Genre: Top-down Shooter
Date: Fall 2021
Engine: Godot 3
Status: Finished
A top-down shooter where you, the Unity Mage, can recruit fallen enemies a-la Pokemon Mystery Dungeon. At any time, challenge the Dark Lord with your allies!
I did all of the gameplay programming. I was also the team lead.
...Admittedly, I was not very good at managing, and I'm not quite satisfied with how the game ended up. I think the boss fight is pretty cool though, and I'd like to revisit this game idea sometime.
Pathogen
Type: Game Development Club semester project
Genre: Side-scrolling shooter
Date: Spring 2021
Engine: Godot 3
Status: Finished
Link: Play Pathogen on itch.io
Destroy the viruses in your vaccine ship! An arcade shooter where the player can copy enemy bullet patterns.
This is what I consider to be my first "real" game that I've ever worked on and when I started using Godot Game Engine. I'm very proud of this one, even now!
I worked on the player's shooting mechanics (including the copying), the enemy infrastructure, the charger and bomb enemies, and the enemy wave spawning system.
I also made the music and the sound effects.