Eirika and Noelle Making Out

Game Projects

I like to make games in my free time! This page has a list of finished and current projects I'm working on.

Untitled Idle Game

  • Type: Personal

  • Genre: Idle Tycoon + Dating Simulator

  • Date: Spring 2023 to present

  • Engine: Godot 4

  • Status: In development

  • This is a solo-developed personal project inspired by the Roblox game, Miner's Haven. It's a 2D game where you design a factory where little widgets go through machines and get upgraded. It's also a dating simulator; using certain machines to upgrade your materials will increase your affection with three different characters.

    At present, the primary gameplay loop is nearly done; there's even a rudimentary crafting system. Unfortunately, I need to both balance the game and create the assets.

Zombee

  • Type: Game jam submission

  • Genre: Sidescrolling Shooter

  • Date: Spring 2023

  • Engine: Godot 4

  • Status: Finished

  • Link: Download Zombee on itch.io

  • Submitted to EGD x SGDA Spring Game Jam 2023. Game Jam themes (we used all of them but didn't have to): Legends Never Die, It Spreads, Bees, The End is Nigh

    You are the Zombee - a bee infected by a zombifying parasite. Destroy the hive and kill the queen. But your host is slowly dying; you'll need to weaken and infect a new host. But be careful! You can only sting once, and if your prospective host resists you, you'll die!

    I programmed the randomized procedural generation and I designed the rooms and encounters. I also implemented the parallax background and the zombify+possess mechanic, as well as made the music.

No Leg Up

  • Type: Game Development Club semester project

  • Genre: Precision Platform

  • Date: Spring 2023

  • Engine: Godot 4

  • Status: Finished

  • Link: Play No Leg Up on itch.io

  • Platformer games always have their main characters running around. You know, using their legs. But what if we made a platformer where the player didn't have legs?

    No Leg Up is a platformer where you control gravity instead of moving your player character. You can only change gravity every so often before needing to land.

    I programmed quite a few of the interactable objects, like the spikes, springs, cannons, and ropes. I also made the music.

The Eternally Damned

  • Type: Personal

  • Genre: Metroidvania

  • Date: 2022 (honestly i forgor)

  • Engine: Godot 3

  • Status: Development hell

  • A Metroidvania about vampires, demons, and discovering what you are. Play as a tag-team pair who can swap back and forth to use different skills.

    A personal project being done with a friend of mine. I'm doing the programming + music and they're doing the art.

    Right now, it's actually somewhat close to a demoable state. A lot of abilities have been implemented, room loading is done dynamically, and there is a functional Hollow Knight-like savegame system using plaintext data serialization.

    ...except none of the assets happen to exist... and, of course, I would also have to do level design... and I needed to implement more enemy types...

Tech It!

  • Type: Game Development Club semester project

  • Genre: Arcade

  • Date: Spring 2022

  • Engine: Godot 3

  • Status: Finished

  • A simple game where you try to block projectiles. Timing perfectly will conserve your shield energy.

    I only worked on the music.

Diode

  • Type: Game Development Club semester project

  • Genre: Platformer

  • Date: Spring 2022

  • Engine: Godot 3

  • Status: Finished..?

  • Link: Download Diode on itch.io

  • A Mario vs. Donkey Kong-like platformer featuring a little robot.

    I only worked on the music. It's really good, though, especially considering the game's scope...

The Box

  • Type: Game jam submission

  • Genre: Platformer/Horror

  • Date: October 2021

  • Engine: Godot 3

  • Status: Finished

  • Submitted to the CPP gamedev club Halloween Horror Jam. Theme: Gift

    A horror platformer where you must deliver a mysterious box while being hounded by creatures from the dark.

    I programmed the player movement, box mechanics, and spider-robot enemy.

    This game is... very jank and plays very interestingly, in no small part thanks to my code contributions. It has a special place in my heart as my first game jam game, though.

United We Stand

  • Type: Game Development Club semester project

  • Genre: Top-down Shooter

  • Date: Fall 2021

  • Engine: Godot 3

  • Status: Finished

  • Link: Download United We Stand on itch.io

  • A top-down shooter where you, the Unity Mage, can recruit fallen enemies a-la Pokemon Mystery Dungeon. At any time, challenge the Dark Lord with your allies!

    I did all of the gameplay programming. I was also the team lead.

    ...Admittedly, I was not very good at managing, and I'm not quite satisfied with how the game ended up. I think the boss fight is pretty cool though, and I'd like to revisit this game idea sometime.

Pathogen

  • Type: Game Development Club semester project

  • Genre: Side-scrolling shooter

  • Date: Spring 2021

  • Engine: Godot 3

  • Status: Finished

  • Link: Play Pathogen on itch.io

  • Destroy the viruses in your vaccine ship! An arcade shooter where the player can copy enemy bullet patterns.

    This is what I consider to be my first "real" game that I've ever worked on and when I started using Godot Game Engine. I'm very proud of this one, even now!

    I worked on the player's shooting mechanics (including the copying), the enemy infrastructure, the charger and bomb enemies, and the enemy wave spawning system.

    I also made the music and the sound effects.